Immediate Action Pathfinder (2024)

1. Combat - d20PFSRD

  • Space, Reach, & Threatened... · Improved Feint · Improved Sunder

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2. Immediate Action | Pathfinder on Roll20 Compendium

  • An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn.

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

Immediate Action | Pathfinder on Roll20 Compendium

3. Immediate actions... | EN World Tabletop RPG News & Reviews

Immediate actions... | EN World Tabletop RPG News & Reviews

4. Action Types - Rules - Archives of Nethys: Pathfinder RPG Database

  • Immediate Action: An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn. Not an Action: Some ...

  • An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, swift actions, immediate actions, and free actions.

    In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

    In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.

    Standard Action: A standard action allows you to do something, most commonly to make an attack or cast a spell. See Table 8–2 for other standard actions.

    Move Action: A move action allows you to move up to your speed or perform an action that takes a similar amount of time. See Table 8–2 for other move actions.

    You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

    Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during...

5. Actions In Combat :: d20srd.org

  • An immediate action is very similar to a swift action, but can be performed at any time — even if it's not your turn. Not an Action. Some activities are so ...

6. Immediate Actions in 3.5e/Pathfinder - Fantasy Grounds

  • Dec 30, 2018 · Agreed, it should clear the swift/immediate check at the end of that creature's turn. This would reflect the fact that a creature can use a ...

  • Hello all :) I hope you had nice holidays (and/or still have) :) In my games are a lot of immediate actions (since we use the tome of battle for melee maneuvers and there are a lot of melee counter attacks described as immediate actions) and thus I like to use the box for the check mark for immediate actions in the CT :) I see that this check mark is always cleared for a person when it is the turn of that person. But as far as I remember it correctly then immediate actions are like swift

Immediate Actions in 3.5e/Pathfinder - Fantasy Grounds

7. Is there a way to get Extra Swift or Immediate Actions?

  • Nov 7, 2020 · The Ruby Knight Vindicator prestige class from Tome of Battle has the ability Divine Impetus that grants an additional swift action by burning Turn Undead uses.

  • We only get one of these per round. So is there any feat or Class skill that lets you use an Immediate Action more than once? Also, same question for Swift Actions!

8. Swift Actions - Pathfinder Kingmaker Wiki - Fandom

  • A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per ...

  • A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve s

Swift Actions - Pathfinder Kingmaker Wiki - Fandom

9. Immediate Action - Epic Path

  • Sep 17, 2022 · Much like a swift action, an immediate action consumes a very small ... However, unlike a swift action, an immediate action can be ...

  • Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time, even if it's not your turn.

10. Things to do with swift/immediate actions - The Gaming Den

  • Mar 19, 2014 · tussock wrote: So Improved Grapple should be a swift action, and drawing a weapon, and quickened spells, and commanding a pet or controllable ...

  • Moderator: Moderators

11. GM is saying swift actions and immediate actions are the same deal

  • Jun 27, 2014 · and a move action, or you can perform a full-round action. You can also perform an immediate action or a swift action, and as many free actions ...

  • GM is saying swift actions and immediate actions are the same deal

Immediate Action Pathfinder (2024)

FAQs

How many immediate actions can you have in Pathfinder? ›

Immediate Actions can be performed at any time but you only get 1 per turn. They can be before or after you act, but you cannot take more than 1 from the end of one turn to the end of the next turn. Swift Actions are usually performed on your turn, and are limited to 1 per round.

What is an immediate action in Pathfinder 2e? ›

Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it's not your turn.

What are readied actions in Pathfinder? ›

The ready Action lets you prepare to take an Action later, after your turn is over but before your next one has begun. Readying is a standard Action. It does not provoke an attack of opportunity (though the Action that you ready might do so).

What is the swiftness of action in Pathfinder? ›

A swift Action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free Action. You can Perform only a single swift Action per turn.

How many actions can you have in pf2e? ›

At the start of each turn you take in an encounter, you regain 3 Actions and 1 reaction to spend that round. You can spend your Actions in many different ways. There are four types of actions: single Actions, Activities, reactions, and free Actions. Single Actions can be completed in a very short time.

How many swift actions can you take in Pathfinder? ›

You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take.

How many reactions pf2e? ›

You can use 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn."

How many actions do you have in Pathfinder? ›

During an encounter, you get 3 actions at the beginning of your turn, which you can use as described on page 468. Activities usually take longer and require using multiple actions, which must be spent in succession.

How many actions do animal companions get Pathfinder 2e? ›

An animal companion is a loyal comrade who follows your orders. Your animal companion has the animal and minion traits, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don't need to attempt a Nature check.

What is the whip rule in Pathfinder? ›

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack.

What is the hasten spell in Pathfinder? ›

Description. The transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon.

What counts as helpless in Pathfinder? ›

A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. The most common ways are paralyzing, sleeping, or making them tied up. Grappling and pinning do not make someone helpless.

What is an immediate action Pathfinder? ›

immediate actions aren't extra actions. They are just swift actions you can take outside of your turn. So it makes sense you don't get both an immediate action and swift action in the same turn.

What is the most resisted damage type in Pathfinder? ›

Fire. Fire is the most commonly-resisted type of energy in the game (sorry, Fireball fans). Characters who want to use this type of damage should invest in ways of overcoming Energy Resistance and Immunity to Fire. Notably, devil-subtype outsiders are immune to this element.

What action is stealth in Pathfinder? ›

Action: Usually none. Normally, you make a Stealth check as part of Movement, so it doesn't take a separate Action. However, using Stealth immediately after a ranged attack (see Sniping, above) is a move Action.

How many reactions can you take Pathfinder 2e? ›

You can use 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn."

How many free actions can hegemony perform? ›

Performing Free Actions

The Automas perform most of their Free Actions automatically at different points during their turn, but some Free Actions are ig- nored instead. There is also no limit on how many Free Actions they can perform in a single turn.

How many archetypes can you have in Pathfinder? ›

In Pathfinder, a character can have multiple archetypes of the same class, so long as the abilities of the respective archetypes do not replace the same mechanics of the original class. This is explained in the advanced class guide.

References

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